GURPS Spaceships 2: Traders, Liners, and Transports – Taking Care of Business Intrepid space traders struggling to make a fortune – or just. So you’ve got a starship. Can you use it to make a fortune – or even a living? GURPS Spaceships 2 provides statistics and descriptions for dozens of. “GURPS Spaceships 2 provides statistics and descriptions for dozens of “This is the second volume in the GURPS Spaceships series by David Pulver.
|Published (Last):||24 June 2013|
|PDF File Size:||12.86 Mb|
|ePub File Size:||9.19 Mb|
|Price:||Free* [*Free Regsitration Required]|
Spaceship Design and Combat: GURPS conversion
Tags separate by space: Drones and Kinetic attacks. Even if you launch missiles from such a distance they won’t get much benefit from this because by the time they will reach target information that you will feed them will be outdated. Though how good are they depends on composition of opponents fleet.
Home Recent Additions Welcome Wiki. X-ray lasers aren’t feasible without either a nuclear reaction or kilometer-long free electron array. In space at long range that’s not a concern but diffraction is, so people will use the shortest wavelength practical.
It has been your support, financial and otherwise, that has allowed this site to become what it spaceeships today.
Strategy centers on correctly guessing your enemy’s capabilities while concealing your own, and in correctly timing the deployment of scarce resources. Armor can be much gurpa than the core Eclipse Phase rules indicate, but a direct hit by a nuke or high velocity kinetic impactor will still one-shot even something as large as a destroyer.
Tables modified to reflect this. Especially if you want a reliable lock guros target due to cost of such devices.
In lieu of the spaceship book that is far down the pipeline, GURPS Spaceships offers a self-contained and realistic ship construction system, easily able to accommodate the Eclipse Phase setting.
In separating turns into distinct crew member phases, it also keeps the action and drama at the character level rather than subsuming them in a seemingly unrelated strategy game. And why not just combine missiles with “drones”? Divergent and Paranormal Tech expands ship construction options with unusual and variant spaceship design options — ships can harness the power of magic, steam, or life!
Smallest and most effective is probably missile with chemical drive and passive sensors. Nanofactories allow ships to alter their assets and capabilities on the fly, allowing them a great degree of adaptation.
For converting base Eclipse Phase skills, divide by 10 and round to the nearest number eg a skill of 63 becomes 6, 37 becomes 4 etc.
Can you use it to make a fortune — or even a living? This takes no longer than waiting for the initial light to hit the larger ships’ sensors which are farther away. That’s assuming that drones of a similar kind should operate in localized swarms, and not spread out to the tune of 1 drone per spaceshps. Transhuman Spacecraft converts the vessels and design considerations from the Transhuman Space setting, including information on how to incorporate those craft into alternate campaigns.
Lasers in base EP are stated as infrared though could presumably be frequency doubled to visual green. Anything that would obviate the need for a roll with ship-scale weapons could reasonably do so with personal weapons in the base game as well, assuming you had the right software and enough processing power.
The choice of relative velocity is itself a tactical decision with its own tradeoffs, with kinetic-happy and risk-prone combatants seeking a fast approach. So what you have is a simple chemical mine-missile probably laid somewhere around a moon or asteroid in hope of getting a lock on ship before its sensors could get reliable information about a piece of almost inert metal and chemicals. Taking Care spacedhips Business. Originally Posted by David Johnston2.
While using drones you not only get information on enemy position that is subject to light lag but each drone tracking program must adjust to his own movement and to light lag in sensors of the ship. I think missiles should still spaceshipx against half-pilot because they can chase, so railguns are impeded by target nimbleness to a greater extent than other weapons.
Find More Posts by David Johnston2. For a big boom it is much more cheap to use fusion spacesgips.
I haven’t actually looked at. Their distance is not that good even in ship based variants compared to heat and EM sensors considering that most military vessels sport some kind of fusion power plant or drive and a huge array of radiators in case of laser or particle weapons. Do you keep your radiators extended, risking them in the hopes of outlasting a more cautious enemy?
Sensors don’t have perfect resolution, and that matters when you need accuracy within a few meters from thousands or tens of thousands of km away.
Finally, the decile values allow easy conversion between base Eclipse Phase and a scaled up ship combat system. So armour still will be needed. Because you can’t use metallic hydrogen – active magnetic containment will remove any chance of surprise attack. If you’re referring to railguns and dodge bonuses, I’d like to find some way to represent the fact that their difficulty hitting comes from being slow, dumb and easy to dodge, rather than difficult to aim.
As transhuman reaction speeds are not up to snuff in this environment, it’s assumed that any AGI or transhuman egos are receiving support from a multitude of redundant weak AI, like with practically every other item in the game.
Thus a margin of error, represented by the roll. So will you keep them close to your ship for good integration with onboard systems or try to move them forward closer to enemy ship? GURPS Spaceships 2 provides statistics and descriptions spaceshios dozens of interplanetary and interstellar commercial vessels, from tiny shuttlecraft and rugged tramp freighters to the sleek star liners and beautiful luxury yachts of the elite.
Originally Posted by David Johnston2 What percentage increase? Pyramid Spaceshiips 3, Issue 87 – Jan I supported because… “because RPGGeek is a wonderful community and database to share fun and games with!